Will the meta universe be the "polar paradise" of mankind in the future?

邢善虎在接受《南方人周刊》采访时说:"当我开始做《重启世界》时,我从未听说过元宇宙的概念。后来,我发现我们在做元宇宙。"。

"When I started to do 'restart the world', I never heard of the concept of meta universe. Later, I found out that we were doing meta universe," Xing Shanhu told Southern People Weekly.

当时,roblox已经在线11年了,但这种模式在中国没有先例。"在评估了这个项目后,我们认为没有3亿到5亿元我们就做不到。"邢善虎回忆说,几乎所有公司高管都投了反对票。

At that time, roblox had been online for 11 years, but this model had no precedent in China. "After evaluating this project, we thought we couldn't do it without 300 to 500 million yuan." Xing Shanhu recalled that almost all executives of the company voted against it.

钱很快就用光了。当时,他甚至犹豫是否接受价值2000万美元的区块链以太网货币。"如果你不能,你就不能用虚拟货币,否则你就买不起。"

Money soon ran short. At that time, he even hesitated to accept Ethernet currency from the blockchain, which was worth US $20 million. "If you can't, you can't do it with virtual currency, otherwise you can't afford it."

听了项目介绍后,刘二海说:"不要索要虚拟货币。你需要多少钱?我可以给你人民币吗?"。2019年,代码乾坤获得了由快乐资本、北极光创业投资和正格基金牵头的1亿元融资。2020年5月,喜来登资本继续投资B轮,约3亿元。

"Don't ask for virtual currency. How much do you need? Can I give you RMB?" said Liu Erhai after listening to the project introduction. In 2019, code Qiankun obtained a round of financing of RMB 100 million led by happy capital, northern lights venture capital and Zhenge fund. In May 2020, pleasant capital continued to invest in round B, about 300 million yuan.

2021年3月10日,roblox登陆纽约证券交易所。上市首日市值超过400亿美元,比去年增长10倍。在招股说明书中,roblox首先提到了元宇宙的概念,被称为"元宇宙的第一只股票"。

On March 10, 2021, roblox landed on the New York Stock Exchange. On the first day of listing, the market value exceeded US $40 billion, up 10 times from last year. In the prospectus, roblox first mentioned the concept of meta universe, which is called "the first stock of meta universe".

Yuancomos是一个炙手可热的资本密集型公司。资本唯一的执行董事沈海峰提到,自今年年中以来,几乎整个市场都在关注元宇宙。"过去,投资者很难在每个细分领域达成共识。Metauniverse相当于连接所有领域。有了共识的基础,将有更多的投资者加入。"

Yuancosmos is hot and capital intensive. Shen Haifeng, the only executive director of capital, mentioned that since the middle of this year, almost the whole market has been paying attention to the meta universe. "In the past, it was difficult for investors to reach a consensus in each subdivided field. Metauniverse is equivalent to connecting all fields. With the basis of consensus, more investors will come in."

3月,metaapp宣布完成1亿美元的C轮融资,这是中国行业最大的单一融资。4月,堡垒之夜母公司Epic Games获得新一轮融资10亿美元,创下"元宇宙"概念下的最高融资纪录;Byte beat在乾坤投资1亿元,并于8月以90亿元收购了虚拟现实头部显示设备制造商Pico。

In March, metaapp announced the completion of round C financing of US $100 million, which is the largest single financing in the industry in China. In April, Epic Games, the parent company of Fortress night, obtained a new round of financing of US $1 billion, setting the highest financing record under the concept of "meta universe"; Byte beat invested in Qiankun with RMB 100 million and acquired Pico, a VR head display equipment manufacturer, with RMB 9 billion in August.

中国的Facebook、谷歌、苹果、腾讯、网易和byte beat都在增加代码布局。近年来备受关注的游戏公司MIHA tour也提出了到2030年创造一个全世界10亿人愿意生活在其中的虚拟世界的愿景。

Facebook (meta), Google, apple, Tencent, Netease and byte beat in China are all adding code layout. MIHA tour, a game company that has attracted much attention in recent years, has also put forward a vision to create a virtual world in which one billion people around the world are willing to live by 2030.

为什么30年前的这个概念今天又流行起来了?"偶然和必然。"沈海峰向《南方人民周刊》分析说,这是一个微妙的节点。底层计算能力、网络带宽、人工智能等基础设施正处于快速发展阶段。互联网和移动互联网的流量增长已经达到顶峰,游戏迭代已经达到瓶颈,但用户需要更复杂、更极端的体验。

Why is this concept 30 years ago popular again today? "Accidental and inevitable." Shen Haifeng analyzed to Southern People Weekly that it is a delicate node. The underlying computing power, network bandwidth, AI and other infrastructure are in the stage of rapid development. The traffic growth of the Internet and mobile Internet has peaked, and the game iteration has reached the bottleneck, but users need a more complex and extreme experience.

沈海峰表示:"投资的基本逻辑是找到供需极度失衡的方向,平台方和需求方共同敦促大家朝这个方向探索。"。

"The underlying logic of investment is to find the direction of extreme imbalance between supply and demand, and the platform side and demand side jointly urge everyone to explore in this direction," Shen Haifeng said.

用数字资产研究所学术技术委员会主席朱家明的话说,"其背后是相关'元宇宙'元素的'集群效应',类似于1995年互联网的集群效应。",元宇宙为人类社会的最终数字化转型提供了一条新的道路,是一个"与伟大航海时代、工业革命时代和航空航天时代具有相同历史意义的新时代"

In the words of Zhu Jiaming, chairman of the academic and Technical Committee of digital assets research institute, "behind it is the 'clustering effect' of relevant 'metauniverse' elements, which is similar to the clustering effect experienced by the Internet in 1995." in his view, metauniverse provides a new path for the final digital transformation of human society and is a "A new era with the same historical significance as the era of great navigation, the era of industrial revolution and the era of aerospace."

然而,人们很快发现,这似乎是一个很遥远、很难定义和解释清楚的词,市场风向开始分化。

However, people soon found that this seems to be a very distant and difficult word to define and explain clearly, and the market wind direction began to polarize.

褒贬不一:什么是元宇宙?

Mixed praise and Criticism: what is the meta universe?

首家初创公司首先感受到了这种变化。"我们公司的老板不再谈论元宇宙。这个词太模糊了,"一位与元宇宙概念相关的公司实践者说。

The head start-up company first felt the change. "The boss of our company no longer talks about the meta universe. The word is too vague," said a practitioner of the company related to the concept of meta universe.

沉浸于世界的大空间移动虚拟现实创始人陈欣对此也有感触。"在一级市场和企业家圈里,你不提元宇宙。你会觉得你是在虚无主义的热点中吹嘘和炒作。因为没人知道元宇宙是什么,任何公司都离得很远。"

Chen Xin, the founder of big space mobile VR, who is immersed in the world, also has feelings about this. "In the primary market and the circle of entrepreneurs, you don't mention yuanuniverse. You will feel that you are blowing and hyping with a nihilistic hot spot. Because no one can tell what yuanuniverse is, any company is very far away."

市场风向的变化开始于最近一两个月。在陈欣看来,未来的元宇宙必须由多家公司而不是一家公司来构建。"在你当前的BP(商业计划书)中,你不能有一个元宇宙。许多投资者并没有在他们将其视为元宇宙时立即将其视为元宇宙。"

The change of market wind direction began in the last month or two. In Chen Xin's view, the future meta universe must be built by multiple companies rather than a company. "You can't have a meta universe in your current BP (business plan). Many investors don't see it as soon as they see it as a meta universe."

对此,沈海峰的感觉是,从投资的角度来看,很少有公司真正做到了理想的中原宇宙。当所有的项目一夜之间都挂上了圆圆宇宙的名字时,一些投资者觉得这个行业可能会过热。"根本原因是对元宇宙没有共识。没有人知道元宇宙是什么。"

In this regard, Shen Haifeng's feeling is that from the perspective of investment, there are few companies really doing the ideal Zhongyuan universe. When all projects hang the name of Yuanyuan universe overnight, some investors feel that the industry may overheat. "The underlying reason is that there is no consensus on the meta universe. No one knows what the meta universe is."

"事实上,他们是踩着石头过河。我不知道谁对谁错。"邢善虎说,每个人对元宇宙的理解可能不同,有些人认为元宇宙不是未来的趋势。

"In fact, they are stepping on stones to cross the river. I don't know who is right and who is wrong." Xing Shanhu said that everyone's understanding of the meta universe may be different, and some people don't think the meta universe is the future trend.

沈海峰不想关注名词,而是关注公司的基本业务。他认为,正如现在没有一家公司会自称为互联网公司一样,元宇宙将成为互联网和移动互联网等普遍而广泛的概念。

Shen Haifeng doesn't want to focus on nouns, but on the essential business of a company. He thinks that just as no company will call itself an Internet company now, metauniverse will become a common and wide-ranging concept like the Internet and mobile Internet.

回到热门元宇宙的源头——roblox,这是一个基于PC和手机的游戏平台。Roblox展示了一个不同于传统游戏的元宇宙模型:在游戏中,每个玩家都可以有一个新的身份,并通过平台提供的创意工具独立开发各种形式和类别的游戏。该平台有自己的经济体系,玩家可以通过虚拟货币进行社交和交易。

Go back to the source of the hot meta universe - roblox, which is a game platform based on PC and mobile. Roblox shows a meta universe model different from traditional games: in the game, each player can have a new identity and independently develop various forms and categories of games through the creative tools provided by the platform. The platform has its own economic system, and players can socialize and trade through virtual currency.

roblox的联合创始人Dave baszucki提出元宇宙有八个关键特征:身份、朋友、沉浸、无处不在、多样性、低延迟、经济和文明。在邢善虎看来,元宇宙首先应该有一种沉浸感,然后每个人都可以参与其中并创造,比如改变地形或买房子。最重要的是,每个人都能认识到并有机会创造财富。例如,当一个人去欧洲或美国时,他只是去玩,但不能自己创造和挣钱。这就是"旅游"和"生活"的区别。元宇宙的特征是人类可以在这里生活。

Dave baszucki, co-founder of roblox, proposed that the metauniverse has eight key characteristics: identity, friends, immersion, anywhere, diversity, low delay, economy and civilization. In Xing Shanhu's view, the meta universe should first have a sense of immersion, and then everyone can participate in it and create, such as changing the terrain or buying houses. The most important thing is that everyone can realize and have the opportunity to produce wealth. For example, when a person goes to Europe or the United States, he just goes to play, but can't create and earn money by himself. This is the difference between "tourism" and "life". The characteristic of the meta universe is that human beings can live here.

人们的注意力很快从roblox转移到了VR、AR和脑机界面,这些界面更具想象力和沉浸感。现在,当谈到元宇宙时,人们能想到的大多数图片可能都是电影《第一玩家》中的"绿洲"。

The spotlight quickly shifted from roblox to VR, AR and brain computer interfaces with more imagination and immersion. Now, when it comes to the meta universe, most of the pictures people can think of are probably the "oasis" in the film "the number one player".

他认为虚拟现实和脑机接口一定是未来的趋势,但技术还处于早期阶段。在5到10年内,我们仍然需要使用智能手机作为入口。为此,邢善虎将公司当前的战略方向聚焦于移动终端,不断开发迭代编辑器,最近开发了智能动作捕捉功能,让游戏角色可以通过用户上传的舞蹈视频自动生成相同的舞蹈动作。

He believes that VR and BCI must be the future trend, but the technology is in the early stage. Within 5 to 10 years, we still need to use smart phones as the entrance. To this end, Xing Shanhu focuses the company's current strategic direction on the mobile terminal, continuously develops iterative editors, and recently developed intelligent motion capture functions, so that game characters can automatically generate the same dance movements through the dance videos uploaded by users.

清华大学新媒体研究中心执行主任沈阳团队于2021年9月发布了《元宇宙2020-2021年发展研究报告》。在报告中,他们详细解释了元宇宙的定义:元宇宙是一种新的互联网应用程序和社会形式,通过整合各种新技术生成虚拟现实,并允许每个用户生成内容和编辑世界。

The team of Shenyang, executive director of the new media research center of Tsinghua University, released the Research Report on the development of meta universe from 2020 to 2021 in September 2021. In the report, they explained in detail the definition of the meta universe: the meta universe is a new Internet application and social form integrating virtual reality produced by integrating a variety of new technologies, and allows each user to produce content and edit the world.

"你也可以制作一个元宇宙应用程序,我也可以制作一个。我们做了更多的工作,这些应用程序最终被集成并连接成一种社交形式,"沈阳告诉《南方人周刊》,"许多人说,元宇宙的概念有点空洞。事实上,这只是一个概念。没有所谓的元宇宙技术。它只是集成、组装和升级当前的技术。"

"You can also make a meta universe application, and I can also make one. We have done more, and these applications are finally integrated and connected to become a social form," Shenyang told Southern People Weekly, "Many people say that the concept of meta universe is a little empty. In fact, it is just a concept. There is no technology called meta universe. It just integrates, assembles and upgrades the current technology."

他们的团队认为,元宇宙所需的技术包括基于扩展现实技术提供沉浸式体验、基于数字孪生技术生成真实世界的镜像、基于区块链技术构建经济系统、,将虚拟世界与现实世界在经济体系、社会体系和身份体系上紧密结合。

Their team believes that the technologies needed by the meta universe include providing immersive experience based on extended reality technology, generating a mirror image of the real world based on digital twin technology, building an economic system based on blockchain technology, and closely integrating the virtual world with the real world in economic system, social system and identity system.

在这个世界上,人类可能会突破现实世界的物理规则。他们可以设定跑多远,跳多高。沈阳哀叹人类是现实世界认知的奴隶,但他们可能成为元宇宙之神。

In this world, human beings may break through the physical rules of the real world. They can set how far they run and how high they jump. Shenyang laments that human beings are slaves to the cognition of the real world, but they may become the God of the meta universe.

经济体系:NFT、虚拟货币和元宇宙

Economic system: NFT, virtual currency and Yuan universe

2003年,《第二人生》诞生,这是第一款非凡的虚拟世界游戏。用户可以通过游戏中虚拟"居民"的身份进行交互、建造、购物和做生意。最关键的设计之一是,游戏中的虚拟货币"林登币"可以通过平台兑换成美元。

In 2003, second life was born, which is the first phenomenal virtual world game. Users can interact, build, shop and do business through the identity of virtual "residents" in the game. One of the most critical designs is that the virtual currency "Linden coin" in the game can be converted into US dollars through the platform.

在付费注册成为会员后,居民可以通过在游戏中执行任务获得"菩提树硬币",或者在官方网站上以美元购买菩提树硬币。平台严格控制美元与林登货币的汇率,确保游戏经济的平衡。游戏中的"居民"钟安石(Anshe Chung)在两年内通过购买、出售和经营虚拟房地产赚了100万美元。她是虚拟世界中的第一位百万富翁。有些人甚至辞去了真正的工作,专注于在游戏中获取财富。

After paying to register as a member, residents can get "Linden coins" by doing tasks in the game, or buy Linden coins in US dollars on the official website. The platform strictly controls the exchange rate between us dollar and linden currency, so as to ensure the balance of game economy. Anshe Chung, a "resident" in the game, made $1 million in cash in two years by buying, selling and operating virtual real estate. She is the first millionaire in the virtual world. Some even quit their real jobs and focus on getting wealth in the game.

当时,BBC、路透社、CNN等媒体甚至将《第二人生》作为发布平台。IBM在游戏中购买了土地并建立了自己的销售中心。瑞典和其他国家在比赛中设立了自己的大使馆。

At that time, the BBC, Reuters, CNN and other media even used second life as the release platform. IBM purchased land and established its own sales center in the game. Sweden and other countries established their own embassies in the game.

现在回想起来,虽然第二生命有许多缺点,但其开创性的经济体系也可以被视为元宇宙的原型。

Looking back now, although second life has many shortcomings, its pioneering economic system can also be regarded as the prototype of the meta universe.

过去,用户习惯于在虚拟世界中"消费"更多,比如购买皮肤、装备和军队。但在元宇宙时代,我们需要做的是经济升值。邢善虎认为,目前大多数公司都掌握着自己的控制权,但他们需要在未来更加开放,这样大多数用户才能获得工作等好处。

In the past, users used to "consume" more in the virtual world, such as buying skin, equipment and troops. But in the era of meta universe, what we need to do is economic appreciation. Xing Shanhu believes that at present, most companies have control in their own hands, but they need to be more open in the future so that most users can get benefits like going to work.

在roblox平台上,包括建筑在内的大多数游戏都要求用户使用虚拟货币robux。Robux可以通过真实货币购买。用户还可以通过参与创建在平台上获得robux,并可以将robux兑换成真实货币。

On the roblox platform, most games including construction require users to spend virtual currency robux. Robux can be purchased through real currency. Users can also obtain robux on the platform by participating in creation, and can exchange robux into real currency.

2021年,NFT的流行为元宇宙增加了大量的想象空间。NFT,即非同质代币,类似于加密货币,是基于区块链技术的产品。它具有独特、不可复制和不可分离的特性。它可以标记虚拟资产,并且可以进行交易和转让。此功能使NFT能够解决确认元世界中虚拟资产的权限的问题。我们应该知道,稳定的经济体系是元宇宙持续运行的关键。

In 2021, the popularity of NFT has added a lot of imagination space to the metauniverse. NFT, i.e. non homogeneous token, is similar to cryptocurrency and is a product based on blockchain technology. It has unique, non reproducible and non separable characteristics. It can mark virtual assets and can be traded and transferred. This feature enables NFT to solve the problem of confirming rights for virtual assets in the meta universe. We should know that a stable economic system is the key to the lasting operation of the meta universe.

邢善虎说:"我认为这是元宇宙的另一个基石。事实上,普通人支付的时间往往是金钱,但在互联网时代,金钱已经被摧毁,信息可以无限复制。因此,精品店被无数次复制后,所有产品都一文不值。"。

"I think this is another cornerstone of the meta universe. In reality, the time paid by ordinary people is often money, but in the Internet age, it has been destroyed, and information can be copied infinitely. As a result, all products are worthless after a boutique has been copied countless times." Xing Shanhu said.

新一轮融资尚未敲定,VR市场突然转冷,从此陷入长期沉默。2016年5月,中国证监会停止了涉及互联网金融、游戏、影视和虚拟现实四个行业的上市公司跨境固定增长。与此同时,这四个行业的并购和再融资也已停止。退出渠道丧失,VR市场跌至冰点。

The new round of financing has not been finalized, and the VR market suddenly turns cold, and has fallen into a long silence since then. In May 2016, the CSRC stopped cross-border fixed growth of listed companies, involving four industries: Internet finance, games, film and television and VR. Meanwhile, M & A and refinancing in these four industries have also been stopped. The exit channel was lost, and the VR market fell to the freezing point.

"更根本的原因是难以商业化,软硬件不够成熟,体验感不够,缺乏好的内容。"沈海峰关注虚拟现实产业已久,但2016年的热潮并没有让他"卖出"。

"The more fundamental reason is that it is difficult to commercialize, the software and hardware are not mature enough, the sense of experience is not enough, and there is a lack of good content." Shen Haifeng has been paying attention to the VR industry for a long time, but the upsurge in 2016 failed to make him "sell".

在缺乏资金的情况下,陈欣带领团队进行了一年半的探索。2018年,他们开了第一家店,但当时效果并不理想。"他们会觉得无聊,不会再来了。"之后,他们开始开发第二代内容。与此同时,他一直在寻求新的融资,但没有投资者愿意谈论虚拟现实。他估计整个行业的死亡率超过95%。该队一度无力付款。

In the absence of funds, Chen Xin led the team to explore for a year and a half. In 2018, they opened their first store, but the effect was not ideal at that time. "They will feel boring and won't come again." after that, they began the development of second-generation content. In the meantime, he has been seeking new financing, but no investors are willing to talk about VR. He estimates that the mortality rate of the whole industry is more than 95%. The team was once unable to pay.

沈海峰是2019年仍在关注VR行业的少数投资者之一。传统内容用户的增长正面临瓶颈。他认为,线下娱乐的数字化转型可能是一个方向。但在这个时候,他甚至很难找到仍在从事虚拟现实工作的企业家。有些人回答说他去了酒吧,有些人认为他是在开玩笑。

Shen Haifeng is one of the few investors still watching the VR industry in 2019. The growth of users of traditional content is facing a bottleneck. He believes that the digital transformation of offline entertainment may be a direction. But at this time, it was even difficult for him to find entrepreneurs still working on VR. Some people replied that he switched to a bar, and some thought he was joking.

2020年,沉浸在世界中的新虚拟现实密室逃脱了发射,这一次口碑逆转。沈海峰在偶然的经历中发现,这种互动、分辨率和沉浸感与上一代人有很大的不同。用有限的物理空间创造无限的虚拟空间正在成为现实。当他刚穿过第一层的两个"房间"时,他下定决心要"行动"。

In 2020, the new VR secret room immersed in the world escaped the launch, and this time the word of mouth reversed. During his accidental experience, Shen Haifeng found that the interaction, resolution and immersion are very different from those of the previous generation. The creation of infinite virtual space with limited physical space is becoming a reality. When he just passed through two "rooms" in the first level, he was determined to "make a move".

事实上,2020年VR海外市场出现了新的变化。2020年上半年,游戏公司valve推出了首款3A级VR游戏《半条命:Alex》。虽然还有很多地方需要改进,但目前,它的精细化将使虚拟现实游戏进入另一个发展阶段。此前,虚拟现实行业只是一个小游戏。同年9月,新一代VR头显示器Quest 2发布。根据美国消费者安全委员会的数据,到2021年7月,Quest 2的累计销量已达到约400万台。

In fact, there have been new changes in the overseas market of VR in 2020. In the first half of 2020, the game company valve launched the first 3A level VR game "half life: Alex". Although there are still many places to be improved, at present, its fineness will bring VR games to another stage of development. Previously, the VR industry was a small game. In September of the same year, the new generation VR head display Quest 2 was released. According to the data of the U.S. Consumer Safety Commission, the cumulative sales of Quest 2 have reached about 4 million units by July 2021.

硬件方面,定义有所改进,价格变化比较明显。2016年平均价格超过1万元的VR头屏现在只有2、3千元。

In terms of hardware, the definition has been improved, and the price change is quite obvious. The VR head display with an average price of more than 10000 yuan in 2016 is now only two or three thousand yuan.

元宇宙概念的祝福使虚拟现实重新流行起来,虚拟现实已经沉默了很多年。沈海峰说:"我认识一位FA(融资顾问),他可能同时帮助10家VR公司融资。但是,两三年前,没有哪个FA会关注VR。"。

The blessing of the concept of meta universe has revived the popularity of VR, which has been silent for many years. "I know an FA (Financing Consultant), who may be helping 10 VR companies to finance at the same time. However, no FA would pay attention to VR two or three years ago," Shen Haifeng said.

在资本的炒作下,作为一名企业家,陈欣担心,在更激进的状态下,可能会有用户流量体验差的产品,这将破坏市场信心。他回忆说,在VR行业的泡沫阶段,VR的第一年每天都在呼喊,但是没有好的产品是不能体验的,所以很多用户不想再体验一次。"我们需要警惕激进主义造成的伤害,并对市场感到恐惧。"

Under the hype of capital, as an entrepreneur, Chen Xin worries that in a more radical state, there may be products with poor user experience for traffic, which will undermine market confidence. He recalled that the VR industry bubble stage, shouting the first year of VR every day, but there are no good products that can not be experienced, so that many users do not want to experience it again. "We need to be vigilant against the harm caused by radicalism and fear the market."

与其他行业相比,虚拟现实的进程一直比较缓慢。它已经发展了10年,仍处于初级阶段。在市场渗透和软硬件方面还有很长的路要走。

Compared with other industries, the process of VR has always been slow. It has developed for 10 years and is still in the primary stage. There is a long way to go in terms of market penetration and software and hardware.

在陈欣看来,人们通过视觉和身体感觉与现实世界互动。如果这两种感觉可以被模拟,那么虚拟世界中的生活将成为可能。"当硬件的分辨率接近或超过视网膜的分辨率时,就可以完成真实世界的完整物理迁移。我预计将在2025年完成。"

In Chen Xin's view, people interact with the real world through vision and body feeling. If these two feelings can be simulated, life in the virtual world will be possible. "When the resolution of the hardware approaches or exceeds the resolution of the retina, a complete physical migration of the real world can be done. I expect it to be in 2025."

风险:这是天堂还是"奴隶之路"?

Risk: is it a paradise or a road of "slavery"?

赛博朋克经典之作威廉·吉布森(William Gibson)的《神经漫游者》(nerve Loverter)描述了这样一个未来社会:在光明的高科技生活中,所有秩序都受到高度控制,大公司控制普通居民,精英控制更美好的生活,底层边缘人群可获得的物质财富极其稀缺。

Cyberpunk classic William Gibson's "nerve wanderer" describes such a future society: in the bright high-tech life, all order is highly controlled, large companies control ordinary residents, elites control a better life, and the material wealth available to the marginal people at the bottom is extremely scarce.

那么,我们离元宇宙的未来社会还有多远?

So how far are we from the future society of the meta universe?

邢善虎说:"不要担心如何到达元宇宙。元宇宙已经来了。但今天你还没有完全沉浸在虚拟世界中。"。在他看来,人们对虚拟网络的依赖已经达到了一个临界点。基于手机屏幕,他们生活在虚拟网络中,也可以通过互联网获得成功。他认为,元宇宙和互联网一样,不能被定义为何时到来,而是在这个过程中逐渐实现的。

"Don't worry about how to get to the meta universe. The meta universe has come. But today you haven't been completely immersed in a virtual world," Xing Shanhu said. In his opinion, people's dependence on virtual networks has reached a critical point. Based on mobile phone screens, they have lived in virtual networks and can also achieve success through the Internet. He believes that the meta universe, like the Internet, can not be defined as when it comes, but gradually realized in the process.

《神经漫游者》开头的一个场景是:"强光下的码头和舞台一样明亮,天空像电视屏幕一样明亮,人们看不到东京的灯光,甚至看不到富士电子公司高耸的全息标志。"

A scene at the beginning of "nerve wanderer" is: "the Wharf under the strong light is as bright as the stage, and the sky like a TV screen is so bright that people can't see the lights of Tokyo, or even the towering holographic logo of Fuji electronics company."

未来也将以一种令人不安但令人兴奋的方式到来。

The future is also coming in a disturbing but exciting way.

Link:https://new.qq.com/omn/20211108/20211108A0442U00.html

update time:2021-11-08 14:58:01

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